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The rapid descent is slowed by automatically deployed parachute, giving you a brief moment to take in your surroundings, and the terrifying number of competitors planning to land right next to you.įrom the moment you leap out of the plane, it’s a race to the ground. Players are given free reign of where they would like to land, controlling their character’s decent for a much needed strategic entry.īut anyone willing to take the dive will find that their drop to the island will be the only relatively peaceful part of the experience. At the open of each match, one hundred players jump out of a plane and parachute to the arena below.
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Through film series like Battle Royale and The Hunger Games, there’s been a growing audience for the last-man-standing kill-for-sport genre, and Bluehole is the first developer to successfully capture the genre’s allure of grand scale sport.
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It was in those early moments that we knew Player Unknown’s Battlegrounds ( PUBG) was going to be something truly special. When it launched its Early Access/beta program in March of last year, Player Unknown’s Battlegrounds took off in sales and became an internet phenomenon, despite the unpopular methodology. Developers will charge players a set price for an unfinished product that lacks features and is riddled with game-breaking bugs, sometimes collecting money for an entirely unplayable game. While the practice is often effective for gaining exposure and growing a following, it’s rarely well received by players. Early Access is a trend becoming more and more popular among small studios as a way to both play test and market their upcoming projects.